cdts/xdts-ios 3/TreeHole/CYHResetCode/CYH/QMUIKit/QMUIComponents/QMUIPieProgressView.m

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2023-07-27 09:20:00 +08:00
/**
* Tencent is pleased to support the open source community by making QMUI_iOS available.
* Copyright (C) 2016-2021 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
//
// QMUIPieProgressView.m
// qmui
//
// Created by QMUI Team on 15/9/8.
//
#import "QMUIPieProgressView.h"
#import "QMUICore.h"
@interface QMUIPieProgressLayer : CALayer
@property(nonatomic, strong) UIColor *fillColor;
@property(nonatomic, strong) UIColor *strokeColor;
@property(nonatomic, assign) float progress;
@property(nonatomic, assign) CFTimeInterval progressAnimationDuration;
@property(nonatomic, assign) BOOL shouldChangeProgressWithAnimation; // default is YES
@property(nonatomic, assign) CGFloat borderInset;
@property(nonatomic, assign) CGFloat lineWidth;
@property(nonatomic, assign) QMUIPieProgressViewShape shape;
@end
@implementation QMUIPieProgressLayer
// dynamic
@dynamic fillColor;
@dynamic strokeColor;
@dynamic progress;
@dynamic shape;
@dynamic lineWidth;
@dynamic borderInset;
- (instancetype)init {
if (self = [super init]) {
self.shouldChangeProgressWithAnimation = YES;
}
return self;
}
+ (BOOL)needsDisplayForKey:(NSString *)key {
return [key isEqualToString:@"progress"] || [super needsDisplayForKey:key];
}
- (id<CAAction>)actionForKey:(NSString *)event {
if ([event isEqualToString:@"progress"] && self.shouldChangeProgressWithAnimation) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:event];
animation.fromValue = [self.presentationLayer valueForKey:event];
animation.duration = self.progressAnimationDuration;
return animation;
}
return [super actionForKey:event];
}
- (void)drawInContext:(CGContextRef)context {
if (CGRectIsEmpty(self.bounds)) {
return;
}
CGPoint center = CGPointGetCenterWithRect(self.bounds);
CGFloat radius = MIN(center.x, center.y) - self.borderWidth - self.borderInset;
CGFloat startAngle = -M_PI_2;
CGFloat endAngle = M_PI * 2 * self.progress + startAngle;
switch (self.shape) {
case QMUIPieProgressViewShapeSector: {
//
CGContextSetFillColorWithColor(context, self.fillColor.CGColor);
CGContextMoveToPoint(context, center.x, center.y);
CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, 0);
CGContextClosePath(context);
CGContextFillPath(context);
}
break;
case QMUIPieProgressViewShapeRing: {
//
radius -= self.lineWidth;
CGContextSetLineWidth(context, self.lineWidth);
CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor);
CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, 0);
CGContextStrokePath(context);
}
break;
}
[super drawInContext:context];
}
- (void)layoutSublayers {
[super layoutSublayers];
self.cornerRadius = CGRectGetHeight(self.bounds) / 2;
}
@end
@implementation QMUIPieProgressView
+ (Class)layerClass {
return [QMUIPieProgressLayer class];
}
- (instancetype)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
self.backgroundColor = UIColorClear;
self.tintColor = UIColorBlue;
self.borderWidth = 1;
self.borderInset = 0;
[self didInitialize];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
if (self = [super initWithCoder:aDecoder]) {
[self didInitialize];
// xib IB tintColor tintColorDidChange
[self tintColorDidChange];
}
return self;
}
- (void)didInitialize {
self.progress = 0.0;
self.progressAnimationDuration = 0.5;
self.layer.contentsScale = ScreenScale;//
[self.layer setNeedsDisplay];
}
- (void)setProgress:(float)progress {
[self setProgress:progress animated:NO];
}
- (void)setProgress:(float)progress animated:(BOOL)animated {
_progress = fmax(0.0, fmin(1.0, progress));
self.progressLayer.shouldChangeProgressWithAnimation = animated;
self.progressLayer.progress = _progress;
[self sendActionsForControlEvents:UIControlEventValueChanged];
}
- (void)setProgressAnimationDuration:(CFTimeInterval)progressAnimationDuration {
_progressAnimationDuration = progressAnimationDuration;
self.progressLayer.progressAnimationDuration = progressAnimationDuration;
}
- (void)setBorderWidth:(CGFloat)borderWidth {
_borderWidth = borderWidth;
self.progressLayer.borderWidth = borderWidth;
}
- (void)setBorderInset:(CGFloat)borderInset {
_borderInset = borderInset;
self.progressLayer.borderInset = borderInset;
}
- (void)setLineWidth:(CGFloat)lineWidth {
_lineWidth = lineWidth;
self.progressLayer.lineWidth = lineWidth;
}
- (void)tintColorDidChange {
[super tintColorDidChange];
self.progressLayer.fillColor = self.tintColor;
self.progressLayer.strokeColor = self.tintColor;
self.progressLayer.borderColor = self.tintColor.CGColor;
}
- (void)setShape:(QMUIPieProgressViewShape)shape {
_shape = shape;
self.progressLayer.shape = shape;
[self setBorderWidth:_borderWidth];
}
- (QMUIPieProgressLayer *)progressLayer {
return (QMUIPieProgressLayer *)self.layer;
}
@end